Overview
One click builds the entire system
You get a showfile with both plugins in it. Open it, run the
Create Color System plugin, and you'll see everything the system
does straight away. Export the two plugins from that file, import them into your own
showfile, and build the color system into your file.
It's the same color engine that lives in my touring showfile, and the color half of
the Type System punt page, sold on its own for
anyone who just wants the color control.
What's in the box
This is two plugins
The builder
Functions like an installer: it builds the entire back end the system needs.
8 color sequences with 125 labeled cues each, all the recipes, 4 MAtricks that
handle color delay direction, all the control macros, and the whole thing thrown
into a layout view as the playback GUI. One click.
The Color Brain runtime
The plugin that gets called every time you press a color button. It isn't meant
to be edited. It just lives in your plugin pool, and the color macros call
it by name on every push. It works out the right cues to fire from the control
macros and pattern selectors. This is where the magic happens.
How to use it
Setting it up
- Open the attached showfile.
- Right-click / edit the plugin called
CREATE COLOR SYSTEM, then edit
the first Lua item to reveal the script.
- Scroll to the top, to
CONFIG AREA. Those numbers decide where
everything gets created, so set them to pool numbers that are free in your show
and nothing of yours gets overwritten.
- Run the plugin.
You're free to move the sequences and macros around in their pools afterwards, but
the appearances need to stay on the pool numbers they were generated at, or the GUI
button feedback will break.
Make it yours
Appearances
This is designed so you can easily use your own appearances. Once the script has run,
replace the first 12 appearances with your “deselected” box appearance and
the next 12 with your “active” box appearance. Click around the layout view
for a minute and it's obvious which is which, and then the buttons look however you
want them to.
Not quite a bug, but worth knowing: when you load the attached
file the console may auto-import 15 default appearances that mess with how these look.
Delete those before running the builder and everything comes out right.